This is a Practice Game for Mafia Championship Season 10, which will be using the Adapt 6 setup in its qualifiers.
This practice game is aimed towards players who will be / are likely to be representatives or representative backups in Mafia Championship Season 10, however anyone may join.
Basic Information
- Start Date: March 20th
- Start/End of Day: 5pm ET / 9pm GMT
- Setup Type: Semi-open
- Players: 15
- Phase Lengths: 48 hour days, 24 hour nights
Mechanical Information
- Mafia flips only show the alignment of the Mafia player, whereas Town flips show the full role of the Town player.
- Votes are locked in LYLO (when Town must eliminate correctly else they will lose the game).
- Day start.
- Majority elimination will not be enabled during day 1, and is not required at any point for the elimination. Starting on Day 2 and until LYLO, majority will be enabled at 12 hours after SoD. LYLOs are an exception to the majority delay, during which majority will be enabled immediately.
- Tied votes will result in a player being eliminated at random from among the tied players.
- No outside communication. I.e. you may not contact the other players outside of the thread (unless you are Mafia and wish to speak with your teammates).
- Thread is locked during Night Phases.
- Mafia share a mandatory Factional Night Kill, which is a single shot for their faction each night.
- Mafia may communicate at any time.
- Each player may make a maximum of 125 posts per day phase (this restriction is lifted 1 hour before day end).
All players are required to make a minimum of 10 posts per game day.
Activity prods will be conducted as follows:
- If a player has made less than 10 posts by 24 hours into a day, they will be prodded in private.
- If a player has made less than 10 posts by 2 hours before EoD, they will be prodded in private again.
- If a player has posted 0 times by EoD on any given day without majority, once night begins they will be subbed out as soon as possible.
- If a player makes 1-9 posts during a day without majority, they have the full night to respond to the warning. If they do not respond to the warning in time, they will be subbed out.
- If a player makes 1-9 posts a second time on any future day without majority, they will be subbed out.
- These rules apply to all players regardless of alignment.
- The game hosts and tournament organizers reserve all rights to immediately sub out any player who has not met the minimum requirement, regardless of whether or not the player has met the requirement on previous days. Similarly, if players are only meeting this requirement by spamming and/or posting in the last hour of the day, that and similar circumstances would also be cause for substitution.
Each of the 6 columns from the below table represents a different constituent setup, one of which will be chosen at random and used for the game:
Analyse Deter All-round Protect Track 6lock Town Odd Night Tracker
Town Even Night Vanilla Cop
Town 2-shot Doctor
9x Vanilla Town
Mafia 2-shot Watcher
Mafia Roleblocker
Mafia GoonTown Jack of All Trades
Town 2-shot Roleblocker
Town Odd Night Doctor
9x Vanilla Town
Mafia Roleblocker
Mafia Jack of All Trades
Mafia GoonTown Jack of All Trades
Town Even Night Vanilla Cop
10x Vanilla Town
Mafia Jack of All Trades
2x Mafia GoonTown Odd Night Doctor
Town Even Night Jailkeeper
10x Vanilla Town
Mafia 1-shot Jailkeeper
2x Mafia GoonTown Odd Night Tracker
Town 2-shot Doctor
10x Vanilla Town
Mafia 1-shot Tracker
2x Mafia GoonTown 2-shot Roleblocker
Town Even Night Jailkeeper
10x Vanilla Town
Mafia 1-shot Roleblocker
2x Mafia Goon
Town Jack of All Trades has 1x Doctor, 1x Motion Detect and 1x Roleblock.
Mafia Jack of All Trades has 1x Role Cop and 1x Roleblock.
Town 2-shot Doctor, Town 2-shot Roleblocker and Mafia Roleblocker are non-consecutive (cannot target the same player two nights in a row). Doctor actions cannot self-target.
Mafia flips only show the alignment of the Mafia player, whereas Town flips show the full role of the Town player.
Town Role Description Vanilla Town The Vanilla Townie has no special powers or night actions. Their only power is their vote and voice during discussions. Town Doctor (Odd Night or 2-shot) The Town Doctor (either Odd Night or 2-shot) may use the Protection ability on nights when their role is active, which will protect the target from death for that night. This role cannot self-target, and will not explicitly learn whether or not they successfully protected someone. If 2-shot, then this role is Non-consecutive, meaning it cannot target the same player two nights in a row. Town Jack of All Trades The Town Jack of All Trades, also known as Town JOAT, may use each of the following night abilities once throughout the game: Doctor, Roleblock and Motion Detect. This role may not use multiple abilities on the same night.
- Doctor will protect the target from death for that night. The Town JOAT cannot self-target with this action, and will not explicitly learn whether or not they successfully protected someone.
- Roleblock will prevent the target from using their night action. Players will not be informed that they were roleblocked. See "Roleblock & Jailkeep Mechanics" below for further info.
- Motion Detect will detect motion if the target has either visited someone, or has been visited by someone else. All night actions can be detected, including Mafia's factional kill.
Town Even Night Jailkeeper The Town Even Night Jailkeeper may use the Jailkeeping ability on even numbered nights (night 2, 4, 6, etc), protecting the target from death and prevent the target from using their night action. This role cannot self-target, and will not explicitly learn whether or not they successfully protected someone. Players will not be informed that they were jailkept. See "Roleblock & Jailkeep Mechanics" below for further info. Town 2-shot Roleblocker The Town 2-shot Roleblocker may use the Roleblock ability on two different nights. This will prevent the target from using their night action. This role is Non-consecutive, meaning it cannot target the same player two nights in a row. Players will not be informed that they were roleblocked. See "Roleblock & Jailkeep Mechanics" below for further info. Town Odd Night Tracker The Town Odd Night Tracker may use the Tracking ability on odd numbered nights (night 1, 3, 5, etc). This informs them who their target visited on that night, if anyone.
- If a player who is using multiple night actions on different targets is tracked, the player will be seen visiting all of their targets.
- If a player using multiple actions on the same target is tracked, they would only be seen visiting the target once.
- All night actions can be tracked, including the Mafia's factional kill.
Town Even Night Vanilla Cop The Town Even Night Vanilla Cop may use the Vanilla Inspection ability on even numbered nights (night 2, 4, 6, etc). This informs them whether or not their target is Vanilla or not, i.e. whether or not they have powers or modifiers. This means that Vanilla Townies and Mafia Goons will appear as "Vanilla", whereas any other roles will appear as "Not Vanilla".
Mafia Role Description Mafia Goon The Mafia Goon, or Vanilla Mafia, is a standard mafia-aligned player with no abilities other than carrying out the factional kill. Mafia Jack of All Trades The Mafia Jack of All Trades, also known as Mafia JOAT, may use each of the following night abilities once throughout the game: Role Cop and Roleblock. This role may not use multiple abilities on the same night.
- Role Cop will reveal the target's role and any role modifiers.
- Roleblock will prevent the target from using their night action. Players will not be informed that they were roleblocked. See "Roleblock & Jailkeep Mechanics" below for further info.
Mafia 1-shot Jailkeeper The Mafia 1-shot Jailkeeper may use the Jailkeeping ability on one night. This will protect the target from death and prevent the target from using their night action. This role cannot self-target, and will not explicitly learn whether or not they successfully protected someone. Players will not be informed that they were jailkept. See "Roleblock & Jailkeep Mechanics" for further info. Mafia Roleblocker (may be 1-shot) The Mafia Roleblocker (may be 1-shot) may use the Roleblock ability each night, which prevents the target from using their night action. This role is Non-consecutive, meaning it cannot target the same player two nights in a row. Players will not be informed that they were roleblocked. See "Roleblock & Jailkeep Mechanics" below for further info. Mafia 1-shot Tracker The Mafia Tracker may use the Tracking ability on one night. This informs them who their target visited on that night, if anyone. All night actions can be tracked. Mafia 2-shot Watcher The Mafia 2-shot Watcher may use the Watch ability on two different nights. This informs them who visited their target on that night, if anyone. If multiple people visit the target, the Watcher will receive multiple names. The Watcher will not learn what type of night action was used on their target, only who visited their target. All night actions can be watched.
- Players will not be informed that they were roleblocked or jailkept.
- If an X-shot role or Jack of All Trades role is roleblocked or jailkept while they are using one of their abilities, they will lose that ability shot forever.
- If 2+ of the same blocking roles (e.g. only Roleblockers or only Jailkeepers) target eachother on the same night, they can all be tracked and watched in this scenario, and should one of them also be carrying out the factional kill in this scenario, the factional kill will be prevented. These same rules also apply to longer loops, e.g. A -> B -> C -> A.
- If players with Roleblock and Jailkeep abilities target eachother on the same night, roleblock actions will go through whereas the jailkeep actions will not.
- If an attempted investigative ability (i.e. Track, Watch, Motion Detect, Role Cop or Vanilla Inspection) has been roleblocked or jailkept, the following feedback will be given: "Your action on Player X failed”. Note that this is different to a negative (e.g. no visit) result.
- If a player has been roleblocked or jailkept, then they cannot be seen by Tracker, Watcher or Motion Detector.