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Thread: Town of Salem 2 - EA Mafia

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    Town of Salem 2 - EA Mafia

    Basic Information
    • Start Date: Monday 5th June, 2023
    • Start/End of Day: 7pm EST
    • Setup Type: Semi-open
    • Players: 20
    • Phase Lengths: 48 hour days, 24 hour nights
    Mechanical Information
    • Both alignments and roles flip upon death.
    • Majority elimination will not be enabled, and is not required at any point for the elimination.
    • Tied votes will result in a player being eliminated at random from among the tied players.
    • No outside communication. I.e. you may not contact the other players outside of the thread (unless you are Mafia and wish to speak with your teammates).
    • Thread is locked during Night Phases.
    • Coven share an optional Factional Night Kill.
    • Coven may communicate at any time.
    • Post cap of 150 posts/day. Lifted two hours before EoD.
    • Minimum of 10 posts per day, if you don't get them all by the EoD then I will prod you. If you
      do not respond then I will be forced to replace you.
    • Coven decides which player gets the Necronomicon each night. The player with the Necronomicon performs the factional and will be seen as Town to investigators.
    • Coven Factional Kill cannot be tracked or watched.
    • Coven players may perform the factional in addition to their Night Actions.
    • Actions are due 1 hour before the EoD/EoN, depending on when they are used.
    Rolelist:
    x1 Jailor
    x13 Random Town
    x4 Random Coven
    x1 Neutral Evil
    x1 Neutral Evil/Neutral Killing

    Notes about the setup.
    -Goal here is to adopt the ToS2 Setup to a longform game of Mafia. Yes, it’s going to be rolemadness but roles are going to be severely nerfed across the board, you have been warned.

    -Setup will be x1 Jailor, x13 Random Town, x4 Random Coven, x1~2 Neutral Evil, x0~1 Neutral Killing. So basically 30% of the game will be antitown, with 20% being groupscum.

    -Originally wanted to split the Coven into x1 Coven Killing/x1 Coven Deception/x1 Coven Utility but this sort of structuring could basically result in stuff like clearing Deputies if a Ritualist was elim’d and so on. I’ll use discretion to prevent extremely one-sided Coven Teams from rolling but my goal is to make it irrelevant for solving. Needless to say each Coven role is Unique.

    -Similar thing to the above will go when it comes to deciding town rands. I’ll re-rand if I get a setup with multiple overlapping roles such as full of Vigilantes and Veterans but having multiple Vigs will still be possible. I won’t talk about how I’ll rand this in order to prevent solving around claims.

    -Protective roles have been nerfed. ToS protectives tend to be very strong as they punish evils too hard for having their kills stopped. I removed the killing effect from Crusaders, BGs, and Trappers and the first role turned into a rolestopper rather than PGO-izer. I want the game to be true to the source material but in long-form mafia getting your deepwolf killed because of these mechanics sucks hard, so yeah.

    -Wills are going to be a thing. Originally I decided against it but it shouldn’t give town too much of an advantage here especially due to the amount of anticlaim that exists in ToS2.

    -Jailors are still the main PR of the setup. The amount of potential strongman/anticlaim in the game should make openclaiming this role an extremely risky strategy. We had a setup similar to this on FoL and the Jailor-equivalent was not that overbearing so since this setup is larger then I don’t think this will be much of an issue.

    -Minimal feedback. Players aren’t going to be informed of stuff such as successful protections, or redirections and roleblocks unless they’re investigative, and the like. In addition in order to help evils fakeclaim all of them will be notified if they are roleblocked or not, regardless if their action gives feedback or not.

    -Night Kills will not out the faction of the killer and guilt was changed to vanillization rather than death. There will be less swing if a Vigilante misfires but at the same time there’s still a penalty for doing so and it will not grant automatic mechanical confirmation. Veterans have been rebalanced and they can only kill one player per night, cannot bypass immunities, and do not get protection when on alert. I did this so there’s less of a “PoE commits suicide on claimed Vet” strategy and they don’t completely swing a game due to good or poor use of their actions.

    -Psychics got nerfed due to the game being 20p rather than 15p. In addition the larger odd-night pool should make it so there’s more likely than not more than one evil thus it shouldn’t be that much of an issue to deepwolves.

    -Neutral Evil roles are the ones that were reworked the most. Pirates are less “open-claim and play Rock-Paper-Scissors” and now have a more antitown function, Executioners should be focused on pushing miseliminations rather than their ToS2 counterpart, Doomsayers are here as anticlaim, and whatnot. Somewhat undecided on what to do with Jesters as while the role’s a huge pain in the $%#! that the amount of town-sided kills means that they have to thread carefully rather than just act as blatant/antitown as possible.

    -Only confirmable roles in this setup will be the Prosecutor, the Monarch, the Jailor, and the Mayor. Realistically due to sheer amount of roles in ToS2 I don’t think that all of the three non-Jailor role are likely to roll at the same time and even then this still means that 10/14 of the villagers are ML’able.

    -Sheriff shouldn’t be as strong as they normally are in vanilla setups, being that the Necronomicon GF effect and potential Illusionists and Enchanters exist, so it’s not like they can lock a game with green checks. Plus, they can’t detect the NK, so yeah.

    -Necronomicon mechanics will be changed. The Coven will decide on who will have the Necro during each cycle rather than it being cycled amongst the Coven themselves.

    -Amnesiacs can’t remember unique roles. Since this game will have far less randomness involved in kills then important PRs dying should be less attributed to chance and more to skill. If the Town pushed their Jailor to out which caused them to be sniped by a Ritualist, it’s their loss.

    -Seers are nerfed into normal parity cops. And frankly I’m pretty sure that BMG is going to do the same thing before ToS2 gets out of Early Access as the current incarnation’s a bit too strong.

    -Retributionists have been nerfed as well since they cannot use corpses more than once. This is to prevent them from going wild the moment that a Vig flips, so yeah.

    -Admirers were significantly changed as their current incarnation makes them way too mechanically confirmable and the version for this longform game adds a level of counterplay to the wolves. Plus, the iteration for this longform game will allow wolves to fake it.

    -The Enchanter was changed from two uses to one use as since the Coven will have the entire night to plan out actions then I feel like this role may prove to be way too strong.

    -The Jinx was changed from an Ambusher to a Vet. The former would basically make this role a bit too strong as it could basically net a kill roughly every night if played correctly.

    -The Ritualist’s drawback was removed as it’d basically make this role unusable in longform due to the fact that FPS’ing is far more common here then in the game itself. The Ritualist and Doomsayer can also anticlaim Investigative roles as unlike in ToS they aren’t necessary for gamesolving.

    -The Witch doesn’t force players to use their night action. I don’t want them to hard-counter Vigilantes this badly.

    -The Potion Master is more like its ToS1 rather than ToS2 incarnation mostly to keep it on par with the other Coven Roles.

    -Vote-manipulation properties of the Voodoo Master and Dreamweaver were removed simply because of how critical votes are for longform.

    -Wildling was changed to a Watcher+Tracker mixture. Like with the Seer role I feel like this is way too strong of an information gathering role and I’m pretty sure that BMG’s eventually going to nerf it to something more reasonable.


    Town

    Investigator

    Each night you may check a player and you will be notified if they have blood on their hands or not. Players who have successfully killed another player in the current or previous night will be shown with blood on their hands.

    Sheriff

    Each night you may check a player and you will be notified if they are suspicious or not. Players who are members of the Coven show as suspicious if they do not have the Necronomicon, and so do Jesters, Executioners, Pirates, and Doomsayers.

    Tracker

    Each night you may check a player and you will learn who they have visited, if they have visited at all.

    Lookout

    Each night you may check a player and you will learn who visited them, if they have been visited at all. This action does not count as a visit.

    Spy

    Each night you may bug a player’s house and you will learn if they were saved from an attack, roleblocked, silenced, Dreamweaved, or redirected.

    You will also learn if they are under either of the persistent effects:
    Hex
    Douse
    Insanity
    Enchant
    Illusion

    Seer

    Each night you will learn if a player is in the same faction or not as your previous target. You begin with a random target on the first night.

    Psychic

    Each night select a player and you will have a vision. On odd nights you will get the names of four players and at least one of them will not be a member of the Town Faction. On even nights you will get the names of three players and at least one of them will be a member of the Town Faction. The player you selected at night will be part of your vision.

    Coroner

    Select a dead player and a living player and you will learn if the living player killed the deceased one. You will only be seen as visiting the living player.

    Trapper

    Each even night you may trap a player. If your target is attacked then the attack will always be stopped, even if it’s strongman. If a trapped target is targeted by a non-attacking action then the trap will spring. The trap prioritizes killing over non-killing actions.

    Crusader

    You may defend a player, roleblocking all players that visit them during the night.

    Bodyguard

    Each night you may select a player and you will redirect any attacks that target them onto you.

    Cleric

    Each night you may select a player and protect them against dying provided the attack isn’t strongmanned. In addition you will also cure them if they are poisoned. This action cannot be used on the same player multiple times consecutively.

    Vigilante

    Each night you may select one player to kill. If you hit a member of the town then you will lose the remainder of your shots. You have three shots of this action.

    Veteran

    Each night you may choose to alert, killing a random player that visits you. You have three shots of this action.

    Trickster

    Each night you may redirect any attacks that target you onto a player of your choice. You have three shots of this action.

    Deputy

    You have a strongman kill that can be used during the day. You have only one use of this action. You may not use this action on the first day.

    Tavern Keeper

    You will roleblock a player during the night. This action is non-consecutive and the Witch’s redirection will always take precedence over it.

    Retributionist

    You will use the night action of a dead member of the Town. Each player’s corpse can only be used once per game. You may not use cleaned corpses, if you use an Enchanted corpse then you will use their actual rather than perceived role, and you will be seen visiting the deceased player rather than your actual target if targeted by a Tracker.

    Admirer

    At night you may propose to a player. If they are a member of the town then you two will become lover-masons. If not then you will die. In addition if you or your target die during the night in which you are using this action then it will fail. You may only use this action once.

    Amnesiac

    You will remember and backup the first Town-aligned role to die. if multiple Town-aligned roles died at the same time then it will be randed between them. You cannot backup the Jailor, the Mayor, the Monarch, or the Prosecutor.

    Jailor

    During the day you may select a target to jail. While jailing a target you may anonymously speak with them and you will both roleblock them and prevent all actions from working on them. You may also choose to execute them through a strongman kill but if you execute a member of the Town then you will not be able to execute for the remainder of the game. You cannot jail the same target consecutively This role cannot be randed by more than one player per match.

    Mayor

    During the day you may reveal yourself as a Mayor. By doing so your role will be publicly revealed and your vote will count for three. This role cannot be randed by more than one player per match.

    Monarch

    Each night you may knight a player. By doing so their vote will count for two and while a knighted player is alive you are put under protection. If a player is knighted then it will be publicly announced at the start of the day. This role cannot be randed by more than one player per match.

    Prosecutor

    Each day you may anonymously prosecute a player. If they are prosecuted then they will be eliminated and the day will automatically end. You may only use this action once per game. This role cannot be randed by more than one player per match.

    Coven


    Coven Leader

    You cannot be killed by normal killing actions and once per game you may empower the factional kill with a strongman effect.

    Dreamweaver

    Each night you may Dreamweave a player. If your target does not get visited by another player on the next night then they will become insane. Insane players will have their day actions disabled and their night actions will be randed. Insane players will return to normal when you die.

    Enchanter

    Each night select a role and write a will and your target will have those as flips if they die overnight. Coven members will know the Enchanted player’s true flip. In addition Seers, Coroners, Sheriffs, and Investigators all get Coven results for Enchanted players. Only usable once per game.

    Illusionist

    Each night select a target and they will appear as Town to investigations for Seers and Sheriffs, innocent to investigations for Coroners and Investigators, and will have their visits undetected by Lookouts and Trackers.

    Medusa

    Each night select a player and if they die overnight then their role and their will will be cleaned.

    Conjurer

    You have a strongman kill that can be used during the day. You have only one use of this action. You may not use this action on the first day.

    Jinx

    Each night you may choose to kill a random player that visits you. This action will never kill members of the Coven.

    Ritualist

    Each night you can try to guess a target’s exact role. If you succeed then your target will die and no form of protection can save them. This action does not count as a visit.

    Hex Master

    Each night you may Hex a player. Hexed players appear as member of the Coven to Seers and Sheriffs. When all non-Coven living players are hexed, the Coven will automatically win.

    Witch

    Each night you may select a player and you will both redirect them to a second player of your choice and rolecop them.

    Necromancer

    You will use the night action of a dead player. Each player’s corpse can only be used once per game. You may not use cleaned corpses, if you use an Enchanted corpse then you will use their actual rather than perceived role, and you will be seen visiting the deceased player rather than your actual target if targeted by a Tracker.

    Poisoner

    You will roleblock a player during the night. This action is nonconsecutive. In addition, once per game you may also choose to poison the roleblocked player. Only the poisoned player will be notified that they get poisoned.

    Potion Master

    You may choose to either heal a player, rolecop a player, or kill a player per night. You are required to use all potions before having the choice to re-use a potion again.

    Voodoo Master

    You may choose to silence a player per night. When a player is silenced, their posts can only be composed of votes and unvotes. Quoting is also not allowed. This action is nonconsecutive.

    Wildling

    Each night you may check a player and you will learn who they have visited and who has visited them. This action does not count as a visit.


    Neutral Evils

    Jester

    If you are eliminated then you will kill one of your voters at random after the EoD. If the number of players on your wagon is higher than the number of living non-Town then this kill will always be randed on a member of the Town. If you are eliminated by a prosecution then you will kill the Prosecutor instead. You win if you are eliminated.

    Executioner

    Each night, including n0, you may select a player to eliminate. If that player is town and eliminated then you will leave the game victorious. This action does not count as a visit thus cannot be stopped.

    Pirate

    Each night you may roleblock a target and attempt to guess their role. If you correctly guess them and if they are a member of the town then you will successfully have pirated them and will perform a strongman kill on them. Once you have successfully pirated two players then you will leave the game victorious.

    Doomsayer

    Each night you may attempt to guess the roles of three players. If you have successfully guessed all three of them then you will perform a strongman kill on them and leave the game victorious.

    Neutral Killers

    Serial Killer

    Each night you may kill a player. You are immune to roleblocking effects except the Jailor and you have a 1-shot strongman kill. In addition you cannot die to normal kills. You win if you are among the last three players standing.

    Arsonist

    Each night you may douse a player or ignite. If a player visits you then they will be doused and you will be notified of it. You will know which players are doused and which are not. Upon ignition all doused players will die bypassing all forms of protection. In addition you cannot die to normal kills. You win if you are among the last three players standing.

    Werewolf

    Each even-numbered night you may choose to rampage on a player, performing a strongman kill on them and killing everyone who visits them. After the fourth night you may perform this action on odd-numbered nights as well. In addition you cannot die to normal kills. You win if you are among the last three players standing.

    Shroud

    Each night you may choose to either directly attack a player or to shroud them. Shrouded players will attack whichever player they visit. In addition you cannot die to normal kills. You win if you are among the last three players standing.

  2. ISO #2
    Signups
    Extra Queue
      Empty / N/A
    Subs
      Empty / N/A
    Spectators
      Empty / N/A


    Use:
    • /in to join as a player, or to add yourself to the extra queue when the game is full.
    • /out to drop out and remove yourself from any list.
    • /sub to join as a substitute.
    • /spec to join as a spectator.

    Game start: June 5th, 2023 at 7:43 PM EDT

  3. ISO #3
    GOAT Tier Litten's Avatar
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    I’m sorry what the $%#! am I reading

  4. ISO #4
    Quote Originally Posted by Litten (#3)
    I’m sorry what the $%#! am I reading
    Shut up exe.

  5. ISO #5
    Season 8 Champze katze's Avatar
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    electronic arts mafia

  6. ISO #6
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  7. ISO #7
    GOAT Tier lilypetal's Avatar
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    as a sc2 arcade mafia player back in the day

    even though i really shouldn't..

    /in

  8. ISO #8
    Quote Originally Posted by katze (#5)
    electronic arts mafia
    Shut up exe.

    It’s technically a “commemorate ToS2 entering it’s early access phase game” but I got lazy with the title.

  9. ISO #9
    Mafia Backup Amrock sheepsaysmeep's Avatar
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    ahhh so tempting

  10. ISO #10

  11. ISO #11
    Soul Reader Jkreind's Avatar
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    This looks cool! Plus Gwen is a solid and reliable host 😀

    I’m still reading the set-up - format is new to me

    @Frogsterking want to playyyayyy?

  12. ISO #12
    /in

    for now

    town of salem

  13. ISO #13
    /sub

  14. ISO #14
    GOAT Tier Prince J's Avatar
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  15. ISO #15
    Soul Reader Frogsterking's Avatar
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    Quote Originally Posted by Jkreind (#11)
    /in

    This looks cool! Plus Gwen is a solid and reliable host 😀

    I’m still reading the set-up - format is new to me

    @Frogsterking want to playyyayyy?
    /in

  16. ISO #16
    Soul Reader Zenon's Avatar
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    GOAT Tier lilypetal's Avatar
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    :[

  18. ISO #18

  19. ISO #19
    Soul Reader Jkreind's Avatar
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    Quote Originally Posted by Wade Winston Wilson (#18)
    /in
    Wade’s back watch out

    😝

  20. ISO #20
    Soul Reader Jkreind's Avatar
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    Quote Originally Posted by Frogsterking (#15)
    Quote Originally Posted by Jkreind (#11)
    /in

    This looks cool! Plus Gwen is a solid and reliable host 😀

    I’m still reading the set-up - format is new to me

    @Frogsterking want to playyyayyy?
    /in
    Frog, there’s a Town Mayor role in this game! Lololol

  21. ISO #21

  22. ISO #22
    Soul Reader carrots's Avatar
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  23. ISO #23
    Soul Reader Frogsterking's Avatar
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    Quote Originally Posted by Jkreind (#20)
    Quote Originally Posted by Frogsterking (#15)
    Quote Originally Posted by Jkreind (#11)
    /in

    This looks cool! Plus Gwen is a solid and reliable host 😀

    I’m still reading the set-up - format is new to me

    @Frogsterking want to playyyayyy?
    /in
    Frog, there’s a Town Mayor role in this game! Lololol
    Cool! I don't know anything about ToS.

  24. ISO #24
    Ezradekezra's Avatar
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    Quote Originally Posted by carrots (#22)
    I'm not gonna be able to play unfortunately

  25. ISO #25
    Ok, its gonna be my first game in english, I think my language knowledge is good enough, lets see.

    /in

  26. ISO #26
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    @Porscha play with me!!

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    y'all won't know what hit you when I get in my element B)

  30. ISO #30
    Thread Analyst Winguard's Avatar
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    I'm on the WRONG GOSHDARNED ACCOUNT

  31. ISO #31
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    for realsies this time

  32. ISO #32
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  33. ISO #33

  34. ISO #34
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  35. ISO #35
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  37. ISO #37
    Quote Originally Posted by Litten (#36)
    /out
    Sheriff, n1- Litten sus.

  38. ISO #38
    /out

    will use a diff. account

  39. ISO #39
    Soul Reader OUTM's Avatar
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    Town of salem. perfect for my play style

  40. ISO #40
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    7 more spots in sign ups!! Tag yo friendz, let’s get ‘em filled up 😃

  41. ISO #41
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    OGS/werewolv.es
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    I have been invited. And at first thought I was being told to download the game.

  42. ISO #42
    GOAT Tier Haze with a Z's Avatar
    Join Date
    Apr 2020
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    I did think someone started a turbo though and added me which I thought was hype also cause I miss turbos but I currently don’t have the time for one as I am just realizing.

  43. ISO #43
    GOAT Tier Haze with a Z's Avatar
    Join Date
    Apr 2020
    Location
    Someplace :D
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    15,111
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    Would you estimate this game to last over 3 weeks? This is kinda an important factor in if I have time.

    Also it matters if people would be opposed to me mostly only being online in afternoon/evenings my time and lunch during the week so if any players oppose that, lmk.

    Please ping with a response to the first one. I just can’t commit to anything lasting past around midday est on June 27.

  44. ISO #44
    Soul Reader Nancy Drew 39's Avatar
    Join Date
    Jan 2018
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    The 4th Wall
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    4,382
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    UTC-04:00
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    The 39 Steppes
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    I received an invite but I’m going to be away for close to a week but not sure yet when. If that’s not a problem, I’d consider signing up.

  45. ISO #45

  46. ISO #46
    Soul Reader Jkreind's Avatar
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    Apr 2023
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    Quote Originally Posted by OUTM (#39)
    /in

    Town of salem. perfect for my play style
    Cosplay?!!

  47. ISO #47
    Soul Reader Jkreind's Avatar
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    Quote Originally Posted by Myzrael (#25)
    Ok, its gonna be my first game in english, I think my language knowledge is good enough, lets see.

    /in
    Cool!
    Gl

  48. ISO #48
    Banned

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    Quote Originally Posted by Jkreind (#46)
    Quote Originally Posted by OUTM (#39)
    /in

    Town of salem. perfect for my play style
    Cosplay?!!
    no theyre outm

  49. ISO #49
    Soul Reader Dale's Avatar
    Join Date
    Apr 2022
    Location
    Upstate New York
    Posts
    4,583
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    UTC-05:00
    Community
    Daily Mafia
    AKA
    D
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    /in

  50. ISO #50
    Soul Reader Jkreind's Avatar
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    David, Gma, JK
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    Quote Originally Posted by Haze with a Z (#43)
    Would you estimate this game to last over 3 weeks? This is kinda an important factor in if I have time.

    Also it matters if people would be opposed to me mostly only being online in afternoon/evenings my time and lunch during the week so if any players oppose that, lmk.

    Please ping with a response to the first one. I just can’t commit to anything lasting past around midday est on June 27.
    @Haze with a Z I asked the host about your first question and she responded “prolly not.”

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The Sensor can once per game choose to receive information about the number of mafia-aligned players on the elimination wagon of the previous day.