Welcome to the 2nd edition of passing Power Roles. Each power role is represented by infinity stones, and those stones pass to a player of your choice after use. This will be a 36/12 day night cycle. Please let me know a range for your preferred start time via pm. I will try to play around what my players want as my last start time was rather inconvenient for a lot of people.
This is a 17 player game with 13 town v 4 wolves. Spoiler below if you would like to know what each stone does. Let me know if you have any questions.
At the start of the game, the members of the mafia will receive a three random stones. The other three will be given to members of the town. All stones are night only abilities, and the Power Stone will always rand to the town.
Abilities:
Power Stone: Target a player, you will kill that player.
After use, you must choose another player NOT targeted by you to gain this stone. If this ability is used by the mafia, they must give this to a town player not targeted by the mafia night kill.
Space Stone: On use,You can choose one: You hide behind another player. If you are targeted by any ability (including being handed a stone) the ability will fail. If the person you target with the Space Stone is targeted by a stone/mafia night kill, you will also be targeted by any stone/night kill that hasn't been resolved.
Or two: You can target a player. That player if they pass a stone will pass it to the player of your choice. They will not know who they gave it to.
After use, you must choose another player to gain this stone.
Reality Stone: On use, you can redirect any targeted stone ability or stone given to this player to another target of your choice. This CANNOT redirect the mafia night kill.
After use, you must choose another player to gain this stone.
Soul Stone: On use, target a player, and choose one. You will see if they have used any of the stones (including the Soul Stone) but not their target(s) and at the end of the night, you will know if they have any stone(s). Or you can name a stone. You will find out who is holding the stone at the end of that night.
After use, you must choose another player to gain this stone.
Time Stone: On use, you can target any other player. The target will be brought back in time and avoid any other stone abilities. If a town player is using this, you may choose to also protect from the mafia night kill. If the same player is targeted two nights in a row, this ability will fail.
After use, you must choose another player to gain this stone.
Mind Stone: On use, you can target any player. You may choose to track or watch that player. You will track/watch any stones that are handed off or received via hand off.
After use, you must choose another player to gain this stone.
Instead of using the stone and following the text, you can choose to Hand-off the stone to another player. If you choose to do this, you will not give the stone away to your killer if you are killed but will no longer have the stone. In the morning, the player you gave the stone to will be told they received a stone, but not that it was from you.