Click "Reload" to fetch new posts without leaving the page.
Automatic thread refreshing has been stopped because you appear to be idle. Un-Idle
- Reload
Host: Cobalt Size: 13 Start Date: November 20, 2023 Phase Lengths: 72/24 SoD/EoD: 10 PM EST Night Chat / Out of Thread Communication: see setup below Post Minimum: 10 Post Cap: 150, lifted 2 hours before EoD Flips: no flips, dead players still participate in the game (see setup)
Preface: Witch Hunt, Tinyhunt, and associated variants do not accommodate bastard modding. No false or misleading information should ever presented in-game to players, nor should any details about the rules or mechanics be withheld.
Elimination Threshold: The day ends when the day end timer arrives. The day can be ended prematurely with a HARD ELIMINATION, which will be roughly 3/4 of the alive players. SOFT ELIMINATION will be majority, and will determine the elimination at Day End. If a SOFT ELIMINATION is not reached by Day End, it will go to the Judge, or result in a no elimination. Voting for No Elimination (Sleep) is permissible.
Deaths: Roles are not revealed upon death.
Guardian Angels: Dead players become Angels. Each Night, the Angels decide by plurality vote to Protect a player (tie = no protect). A Protected player can't die to regular kills that night (Vigilante Kill or Witch Night Kill). "No Protect" is a valid vote.
Angels get the results of Priest checks at the end of each night. Angels are unable to give Protection when there are four or fewer living players at the start of night.
Soup: At night, instead of making the group Night Kill, a Witch may instead choose to drink Soup. Doing so allows them to Match a player to an Innocent role one at a time until they are incorrect or choose to stop. Each correctly Matched player dies. They may do this once per Witch. Dead Witches cannot use Soup.
A successful Match will only give the 'PlayerName has Died' message. On an incorrect match, the message is 'Xanthippe the Witch attempted to Soupkill Yolanda the [Incorrect Role Name], but failed', but if no players have been killed that night with Soup, the identity of the Witch is not revealed - 'A Witch attempted to Soupkill Amelia the [Incorrect Role Name], but failed'.
Lump, the Faithful Panda: On Day 1, there is an additional plurality vote on top of the elimination vote for Lump to be a player's friend (witches choose who wins a tie). Lump always elimination votes the same as his friend, adding an extra vote to theirs. If Lump's friend dies, Lump leaves the game.
Witch's Last Gasp: If a Witch dies to a standard elimination (not Judge or Leeroy), their power continues to work for the coven that night.
Night Kill Survival: If a player survives being killed at night there is no public announcement made. However, the player is told privately that they survived.
Timing Specific Role Actions: D.O.B, Leeroy and Judge can have pre-queued conditionals set up at all times in their Discord private channel with the host. (Ex: If I reach soft elimination at any point, I wish to activate Leeroy on Player X. Ex #2: I'm currently setting myself to revenge kill Player Y if I die).
Villagers
The Village wins when all members of the Witch Coven are dead, and at least one Villager is alive.
Priest: Each night, check if a player is in the Witch Coven.
Acolyte: At the start of the game, you learn who the Priest is.
Judge: At the end of day, if the elimination vote is tied or no soft elimination is reached, you may kill a player of your choosing. This does not count as an elimination for Vigilante purposes.
Vigilante: The first Night after two consecutive eliminations of Village members, you will be notified by the host and may kill a player. A Vigilante kill appears the same as a regular Witch Night Kill.
Oracle: Each night, pick a player. If that player was visited by any other party, you learn how many Witches were alive at the start of that night. Possible Visits: Witch Kill, Vigilante Kill, Priest check, Clown throw, Angel protect.
Gambler: At the start of the game, choose even or odd. On those nights, you have Protection from a kill.
Leeroy: You may kill yourself to immediately determine the elimination target, so long as a majority has not been reached. Your death, and who you select will be announced as day end. This does not count as an elimination for Vigilante purposes.
Graverobber: Once per game at night, pick a dead player and learn their role. Witches are told when you do this.
Dirty Old Bastard (D.O.B.): When you die, choose another player to die with you. Your death and the target you select will be announced at day start if you are killed in the night, or at day end if you die to an elimination.
Clown: Each night, select a player to hit with a pie. Players hit by pies are told, and if you selected the same target as the Priest or Oracle, you have Protection from a kill for that night (though you are not informed you had protection).
Witches
Witches win when all Villagers are dead or nothing can prevent this from happening. Witches can freely communicate with each other and have a nightly kill.
Demon: Each night, you are informed of who the Priest and Oracle visited, but not who visited which player.
Occultist: At the end of each night, you are informed of the Guardian Angels' protection target that night. If the Guardian Angels protect same target two nights in a row without preventing their death, learn that target's role.
Necromancer: Learn the role of players killed by the Witch Night Kill.
There will be three Discord servers created to serve this game. The first will contain 13 individual private chats for each player to communicate with the host, to queue actions, learn information, etc. The second will be the witches' private chat. The third will be for dead players (Guardian Angels). Observers will also exist in the dead chat server and will be able to view.
Host Note: This is a fun little variant for those who are interested in no flip setups / have played one of my Witch Hunts before. Unlike Witch Hunt, the roles are locked to village or witch, because the witches have the ability to drink Soup as an anticlaim mechanic.
Looking forward to seeing you all!
Last edited by Cobalt; November 13th, 2023 at 07:08 PM.
Update: The following mechanic has been removed from the game:
Death Curse: Once per game during Day, dead Witches may cast a Death Curse, which renders any Protection that Night ineffective. After casting a Death Curse, the Witch may not vote any further in Angel chat (but can still post in it). Living players are not informed of a Death Curse. Angels are not informed of a Death Curse until the end of that night.
This setup was previously adjusted for a more townsided site meta and I want to make it a bit more balanced for MU.
A successful Match will only give the 'PlayerName has Died' message. On an incorrect match, the message is 'Xanthippe the Witch attempted to Soupkill Yolanda the [Incorrect Role Name], but failed', but if no players have been killed that night with Soup, the identity of the Witch is not revealed - 'A Witch attempted to Soupkill Amelia the [Incorrect Role Name], but failed'.
uhhh so are xanthippe/yolanda the player names or the flavor names for the role
Originally Posted by Twice Shrunk1660572534
(#2684)
as noted by dvc getting modkilled was optimal play at some point and I am just ahead of my times
A successful Match will only give the 'PlayerName has Died' message. On an incorrect match, the message is 'Xanthippe the Witch attempted to Soupkill Yolanda the [Incorrect Role Name], but failed', but if no players have been killed that night with Soup, the identity of the Witch is not revealed - 'A Witch attempted to Soupkill Amelia the [Incorrect Role Name], but failed'.
uhhh so are xanthippe/yolanda the player names or the flavor names for the role
I don't really understand what this game is about. Is this like regular social deduction? It would be fun to find a game to jump in and really experience this, but not sure if this will be a good one to choose.
It's social deduction, the only major difference with this setup compared to standard mafia is that roles/alignments aren't revealed upon death, unless you're a role that publicly activates, like DOB or Leeroy. The abilities make it decently easy to figure out who was what, depending on how much information the town is able to share without risking revealing extra information to the coven.
It's a really fun setup and not as complicated as it may seem.
70 Alternative Accounts: You have... way to many accounts. Sadbi, Workbi, Madbi, Sleepbi... probably a dozen more, honestly. Somehow, you have snuck one into this game, in the form of a second role! All investigative actions on you will return as your second rolecard. You will also be able to use all of the abilities on your second rolecard each night. You also start the game with a single bulletproof vest.
Disclaimer: You can only win and leave the game with your 'Sabi' win condition.
Simping for Brad: Simp. If you guess the player with the 'BlueKang' flavor during the day, or ever target them at night, you will be able to use 'The puzzle of friendship' four times per cycle, instead of three. You may only guess for 'BlueKang' once per day, and you may guess players who are dead.
Not Actually An EMer: You're sick and tired of being called an EMer. Just because you hang out with them doesn't mean you are one! You must enact revenge... Each night, you may use one of the following abilities:
Target a player. If they are executed tomorrow, or die the following night, you will gain one . This ability is immune to being roleblocked or redirected.
Target a player. At the start of the next day, it will be announced that there is a bounty on that player, and a player that votes them at EoD will get a reward if your target is executed. If your target is executed, and you are voting them, you will gain one .
You win and leave the game when you have gained two s.
I don't really understand what this game is about. Is this like regular social deduction? It would be fun to find a game to jump in and really experience this, but not sure if this will be a good one to choose.
I'm sure Voxx would be happy to field any questions you have. Cobalt and I have also played it a bunch.
I don't really understand what this game is about. Is this like regular social deduction? It would be fun to find a game to jump in and really experience this, but not sure if this will be a good one to choose.
So start with standard mafia. There's town and mafia and you try to vote out mafia.
Now give each of them a unique role that has a certain ability.
Now take away flips, meaning when someone is voted out or dies in the night, it doesn't tell you what their role or alignment is.
That's basically it! Because it's a no-flip setup, it's more about hypothetical world building than standard scum hunting.
Also, it's risky for town to claim their role to try to avoid an elimination (e.x. "I'm the Priest!") because not only would the witches kill them, they can also try to chainkill through the villagers with the soup mechanic by matching players to roles.
If you have any further questions, please let me know!
I don't really understand what this game is about. Is this like regular social deduction? It would be fun to find a game to jump in and really experience this, but not sure if this will be a good one to choose.
So start with standard mafia. There's town and mafia and you try to vote out mafia.
Now give each of them a unique role that has a certain ability.
Now take away flips, meaning when someone is voted out or dies in the night, it doesn't tell you what their role or alignment is.
That's basically it! Because it's a no-flip setup, it's more about hypothetical world building than standard scum hunting.
Also, it's risky for town to claim their role to try to avoid an elimination (e.x. "I'm the Priest!") because not only would the witches kill them, they can also try to chainkill through the villagers with the soup mechanic by matching players to roles.
If you have any further questions, please let me know!
I think I can take this on, just seems like a regular game with added layers of fun. I'm in.
The confirm window should automatically open and ModBot should send you a PM Friday night, please confirm as early as possible. I'll process the rand and send out role PMs on Sunday night when the confirm window closes 24 hours before gamestart.
Click "Reload" to fetch new posts without leaving the page.
Automatic thread refreshing has been stopped because you appear to be idle. Un-Idle
- Reload