I reserve Stranger Things, I’m doing an introductory game in light for flavor purposes so I can do Stranger Things 2 as a mash sometime over the summer. I’ve started working on a storyline and the role list, and I’m grappling with adventure ideas right now.
I reserve a mash game with theme of "Ultimate Anime Fight"
It will be a mash with multiple anime characters from variant anime and between anime lovers and anime haters
very likely upick.
Oh yeah also would like to reserve Hunter x Hunter for flavor.
you can't 'reserve' flavour
anyone can host with any theme they like glgl
Reserve all of these:
- Pokémon Reborn Mash 60+ 12/12
- A Mash of Ice and Fire 70+ 12/12
- DotA 20 player
- Presidential Mash 44 12/12
I reserved these flavors first so I hope no one will steal these like thieving thieves
im bored and this might be sort of fun
i reserve star wars until i give up on it
when said I reserve x it means I'm intended to do a game with that falvor.
Everyone are free to do your own version of it but I think it will be a more pleasant exp for community to be able to play different flavors!
Could be good for a small mash. Not too many major characters but there is enough material to fill the game up. 20-30 player mash is viable.
Last edited by Fenraiser; March 21st, 2018 at 06:58 PM.
Here's a theme idea I think would work amazing, but I'm far too inexperienced in hosting to pull it off. THE GENIUS mafia, a mash based on the smash hit Korean TV Game show The Genius. The Genius brings together 13 contestants from various sectors to compete for the top spot in rounds involving various games. Every episode, a contestant is eliminated following a main match and a death match.
The Main Match is a game that all the players will have to play in order to win, and the Death Match is only played by the elimination candidates. The winner(s) of the main match will gain a token of life as a form of immunity from elimination. In the event there is a sole winner, then that player receives an additional token of life to give to another player. The worst performer in the main match (or by specific criteria) is automatically sent to the death match, and is allowed to choose their opponent. However, they cannot choose a person with a token of life. In the event that there are joint losers, the winner(s) of the Main Match will nominate the death match player among the losers.
Perfect for a Mash and many events can be made from the source material.
ima start working on some rough ideas for mcu mash btw
lmk if interested in helping
Last edited by sheepsaysmeep; May 30th, 2018 at 10:53 PM.
Hype for Hunter x Hunter Mash, May 28th! ~ Hosted by Cemeteries, hardcoreUFO and Spank!
somebody should make a "Night at the Movies" Mash with every day representing a different genre of film with corresponding events and all sorts of famous actors and movies as the roles
I'd design it if other people would balance it and run it
Reservoir Dogs theme would make for a nice "reverse mafia" style game, where the scum has to find the rats.
Instead of night kills, a member of the scum team is sent to jail. Scum lynches a suspected rat during the day.
Last edited by PoliWhirl; March 15th, 2019 at 02:56 AM.
Hear me out
MU Discord emotes mash
I've been contemplating doing a True Detective season 1 themed vanilla+ (most likely) or small mash game some time in the future (a long, long way into the future). I have some ideas for flavor and roles etc., which I have started laying the first bricks for, but I would definitely need help from someone else to actually run (and balance) the game i think as I have never hosted or balanced a game before.
I'll be doing the flavor/write up etc kind of stuff but I need help with a lot of stuff during the mash I think as I really have no idea what I would be doing. If someone is interested in doing this hmu.
And like I said it's gonna be a long time before this runs and I have just recently begun, so we can find a time which fits both of us to run it once we reach that point if there's interest.
I am still a long way away from having this game ready, BUT it has begun to take shape. Currently I'm operating with a roleset of about 30 to 40, but I am in COMPLETE no man's land when it comes to balancing, whether it is vanilla+ or a mash, as I have never hosted either (or any) game before. Therefore if there is someone who has a decently good grasp on balance and is willing to help (and will sacrifice themselves by not being allowed to play in the game), they are very welcome to either contact me or lmk here.
Once I get to the point of running the game, I will most likely need assistance with hosting as well, but that is something I'll look at once the role set is donezo
I'd rather play, so here's some advice!
There are maybe 5 different factors for balance IMO
1) Faction Balance
The standard is 25% Mafia, 75% Town. There can be wiggle room depending on certain roles that are meant to die, and how likely certain roles will benefit their side. So for example it's possible for there to be 30% Mafia under certain circumstances.
For Multiball balance:
I've read that 3 factions would be around 65-70% Town, 30-35% Mafia Factions
I've also read something like 4 factions is 55-60% Town, 40-45% Mafia Factions
For lone/smaller neutrals, it depends on their objectives, but I think it can be anywhere from 1-2 neutrals, to 4 mafia, to 13 town ratio more or less. But again, this depends on the objectives and the type of neutrals mixed in.
2) Role Balance
Some people use role weights when figuring out power roles to balance out power between factions. They may even sort these roles into types. The advantage to this type of balancing is that you won't be accidentally leaving out any power role types if you're balancing by type of power roles, and you'll know where each side needs compensation. The downside is that it's very easy to go off the rails with powerful roles that make sense balancing each other out, but create massive swing and make zero sense for end game.
From my SSBU Mash:
Some people compartmentalize into smaller setups to check for balance. The advantage to this method of thinking is that you know end games won't be massively imbalanced, and to be honest, it's very easy to do since there are tons of setups that have already been peer reviewed and balanced in certain directions. Take Visor's massive undertaking balancing mafia scum setups for example as a list of balanced games. Or maybe look to Matrix 12 game possibilities etc. The disadvantage is that YOU NEED TO MAKE SURE that combining the setups both makes sense (e.g. not having like 7 cops as a result), and doesn't create combination problems. What I mean by combination problems might be overpowered combos, or it could be confusion madness combos, like multiple swappers/redirectors, for example.
From Thingyman's Danganronpa Mash:
3) ITA Balance
The assumption is that all players have a 15% chance of hitting a player during in thread attacks. Assuming we're in a straight up Mafia versus Town game, we're looking at a golden ratio of around 32.43%
HOWEVER, if you increase the amount of ITA in the game, you should almost always try to give Mafia more than the ratio dictates. Why? Because ITA deaths are an inherently Town sided mechanic. There are exceptions. You might compensate mafia with more and/or discrete killing power that may not be reflected in ITA balance, for example.
4) Event Balance
I think it's important for events to have a strategic purpose in the game, where even true rand events are calculated by you, the host. How are true rand events calculated? No, not by lying to the players. Because true rand events are in favor of Town winning 75% of the time if you go by normal ratios, you know that Town will have a 75% chance of winning that prize. If that prize happens to be a vig, for example, you can take that 0.75 kill for projections later on.
Next, I normally figure out who has advantages on which days before the game even begins. It may be that certain roles naturally favor one team earlier on than others, while other roles will help another team pick up steam for end game. It may be that certain events are meant to balance out this power disparity early on. You can plan for this.
I can see from power role balance what each team more or less needs to be more successful, so prize types aren't random stuff pulled from the behind, or chosen last minute. *edit* definitely do not make up prizes on the fly *edit* I can see that maybe on Day 2, event 2, Mafia would need a poison, or Town would need a check, or whatever might balance out the current power disparity.
5) Projected Death Rate for Each Day, Each Night, for Each Faction
This is probably the most annoying part that takes a while.
I'll give you some examples, but I think you can figure it out just from seeing it:
Here is some critical information for figuring out projections
Here is some example of Day 1, Night 1, and Day 2 burn rates
And here is Night 2 burn rates that got cut off
Eventually I'll make an article on balancing mashes so more people know how to do it with quick references, but it's a bit tedious to explain.
I hope this helps you out!
Also @Phighter - this is probably a clearer explanation of what I was trying to tell you earlier
Wow, thanks a ton for your comment, friend. It's a huge help
This looks more like a Mafia article to me, Frog. Impressive work.
Why can I not bookmark that post smh
Originally Posted by PrecariousOriginally Posted by Newcomb