Difference between revisions of "User:Kaiveran"

From Mafia Universe Wiki
Jump to: navigation, search
 
Line 1: Line 1:
Hai I'm a Kai. I care way too much about MafiaWolf, in all its variety, and am particularly interested in reviving variants and elements which are moribund or extinct. I have a looooong history of hosting and playing the game (dating back to the mid-2000s) but nearly all of it has disappeared into the internet's Memory Hole, which makes me a sad foxcat.
+
Hai I'm a Kai. I care way too much about this silly game, in all its variety, and am particularly interested in reviving variants and elements which are moribund or extinct. I have a looooong history of hosting and playing the game (dating back to the mid-2000s) but nearly all of it has disappeared into the internet's Memory Hole, which makes me a sad foxcat.
  
 
NUCLEAR TAKE: Despite MU's claim to fame as a haven for all kinds of MafiaWolf communities, I find the general focus of both building and running games here to be rather narrow and rigid. This is a situation I hope to slowly ameliorate.
 
NUCLEAR TAKE: Despite MU's claim to fame as a haven for all kinds of MafiaWolf communities, I find the general focus of both building and running games here to be rather narrow and rigid. This is a situation I hope to slowly ameliorate.
Line 29: Line 29:
  
 
As cases like these can create additional time pressure on some parties to achieve their goals, it is ''very important'' that you inform these factions of such a situation in their Role PMs (which I did! unfortunately both of these factions ended up losing – Hunters got wiped early, and the SK ended up killing the last Vampire.)
 
As cases like these can create additional time pressure on some parties to achieve their goals, it is ''very important'' that you inform these factions of such a situation in their Role PMs (which I did! unfortunately both of these factions ended up losing – Hunters got wiped early, and the SK ended up killing the last Vampire.)
 +
 +
=== IM/UR ===
 +
 +
'''{{color|#ff0000|IM}}/{{color|#00af00|UR}}'''
  
 
=== PPMP ===
 
=== PPMP ===

Latest revision as of 04:50, 21 May 2022

Hai I'm a Kai. I care way too much about this silly game, in all its variety, and am particularly interested in reviving variants and elements which are moribund or extinct. I have a looooong history of hosting and playing the game (dating back to the mid-2000s) but nearly all of it has disappeared into the internet's Memory Hole, which makes me a sad foxcat.

NUCLEAR TAKE: Despite MU's claim to fame as a haven for all kinds of MafiaWolf communities, I find the general focus of both building and running games here to be rather narrow and rigid. This is a situation I hope to slowly ameliorate.

Concepts and Terms Often Used By a Kai

Blue

A town Power Role. Originates from early FFR/NSM/pre-revision LLF meta, where several roles and game mechanics often operated on the basis of a special "Color" attribute rather than alignment. In this scheme, town PRs were blue by default.

Related are the terms blueslip and bluetell, which refer to town players inadvertently revealing they have such roles.

Conflict Mapping

A concept I developed for very complex games, which have multiple factions with diverse wincons, to make sure they come to as clean and prompt a conclusion as possible. It can also be helpful as an intuitive visual guide to such a game in development, to check for potentially-broken alliances, factions/roles in unfair positions, and other such snarls.

To end these kinds of games, instead of the tedious and error-prone process of pathing out the wincon of every party individually, I discovered it was much easier to identify pairs of factions whose wincons were fundamentally opposed to each other (i.e they were in conflict, hence the name) and connect them together in a diagram. If a faction is eliminated, it gets crossed out, and if at any point there are no lines connecting the surviving parties, the game ends in their victory!

Here's an example of such a diagram taken from a game I hosted once (can't upload it for some reason).

[[1]]

This game was of variable size, and thus not all of these conflicts may have existed, but the concept was the same: the game continued as long as any of these conflicts that existed were unresolved, and a Serial Killer was still alive and able to win.

Note that you might not want all possible conflicts to be resolved before ending the game, for various reasons. In particular, you can divide conflicts between essential (required to be resolved to end the game) and non-essential (resolved from on high whenever the essential conflicts are over). For example, in this particular game, there was another possible conflict:

  • "Vampires", whose wincon was at least one non-Sympathizer member surviving to endgame, vs.
  • "Vampire Hunters", whose wincon was living to the point where all Vampires were dead.

This conflict was deemed non-essential in order to prevent the game from dragging out too long, and give the Vampires a fair shot at winning. If the essential conflicts were all resolved, and the Vampire Hunters hadn't killed all the Vampires, they simply lost.

As cases like these can create additional time pressure on some parties to achieve their goals, it is very important that you inform these factions of such a situation in their Role PMs (which I did! unfortunately both of these factions ended up losing – Hunters got wiped early, and the SK ended up killing the last Vampire.)

IM/UR

Template:Color/Template:Color

PPMP

Stands for Potential Pissing and Moaning in Postgame. Sometimes when you're a host making certain types of games, there'll be weird interactions between different roles and/or mechanics that you are utterly stumped as to how to resolve. You search for help, but there are no wiki articles or MD threads on the subject, and the people who hosted similar games 5 years ago have site-flaked for 2. Failing all that, you must fall back on a simple question to guide your actions – "which choice will make the players of this game hate me the least after the reveal?" In other words, you must minimize PPMP! It is the yardstick that'll be held to your hosting prowess when all other measures fail. This metric was of especial utility in the candy-coated bastard-child "TWG" traditions Kai originates from, where weird roles and mechanics abounded, and role/ability definitions were not so neatly circumscribed as they are now.

STORMB

Short for Stop Throwing Out Reads for Mechanical Bullshit, STORMB is a wonderful dietary supplement that should be administered post-haste whenever you have a bad case of mechanic-brain, that is, when you're too stuck on analyzing a game through the lens of role actions and mechanics rather than the content of people's posts. This is especially necessary in closed games, where you have precious little verified information about the possible role actions, and thus things can easily not be what they appear to be. If you don't stop and refactor-in the social component of the game, well honey, you've got a big STORMB comin'!

Apoc advocated taking a dose of STORMB quite eloquently when he buried wolf!Dendrek in Champs – "it's REALLY EASY for wolves to disprove [night action theorizing]...especially because we are all just guessing at what happened. We guess wrong most of the time, so telling us why it didn't happen that way is EASY." The town did not listen to him, and continued to prioritize Dendrek's pretty mechanical profile over his visibly wolfy behavior, and that is a major reason why they lost that game.

On the other side of the coin, way back in 2012, Askthepizzaguy chugged such a mighty draught of STORMB that he (correctly!) reversed himself from executing a town player who he had basically peeked guilty, and even though he didn't get the rest to follow suit, his caution averted a disaster in progress. I'll let him speak for himself.

That's not to say that certain visible role actions can't be telling – they absolutely can be. But mechanical stuff should always come secondary to the visible, in-thread stuff you can make the most informed judgements on. Mechanics are the icing on the cake, and eating a huge lump of pure fondant is bad for your health.

Tell-lock

A situation where a player declares a "tell" has absolutely positively pegged someone else as scum (or, more rarely, town), and having said that, proceeds to ignore any arguments to the contrary. It's a very potent form of confirmation bias, because the victim is taken in by the air of scientific rightness the tell lends itself. While it can be deliberately method-acted by a wolf whose legitimate options are narrowing, it is exceedingly often a genuine and tragic flaw in a townie.

While the term is not popular, the phenomenon is well-recognized, and often called out as anti-town by other townies; this often fails to have an effect though, due to wolves supporting and egging on the tell-locked player, and/or fellow townies getting tell-locked along with them. Tell-lock is especially toxic after a string of hard luck for town (lots of mislims/dead PRs), as desperate villagers are likely to latch on to anything that promises to turn the tide.

<more details about tells>

The tells that actually do work are those that are highly situation-specific, or are a broader pattern of behavior over the whole game that takes lots of digging to uncover – precisely those you can't just whip out and declare someone scum/town on a whim. Just because you haven't published whatever pet tell you have doesn't mean it's a reliable one, and often it's not a question of if it will fail, but when.

Whyfoam

My way of referring to WIFOM in a semi-derisive, satirical manner. Might appear in the phrase "too much whyfoam, not enough howfoam", which highlights the importance of analyzing a whyfoamy situation.

Instead of asking why the scum would do X over Y, which often leads to going in circles and/or giving up, I prefer to ask how X/Y leads to a scum victory, and analyze an ambiguous situation through that lens. In my experience, it's much more productive and has more of a chance to arrive at a sound conclusion.

Sandbox Pages

User:Kaiveran/Kai's Rules for Hosting Games With Neutrals